eSports: Get in the Game
eSports is an explosive billion-dollar industry. Are you and your department ready for its impact on community recreation? This session will explore the hard data and take an honest look at the issues involved in bringing eSports to your community centers. From space planning in an existing facility, design of a new facility, to the legal implications, we will discuss all angles of the issues involved in incorporating eSports into your programming. The eSports wave is coming, and it’s time to get in the game!
Session Length: 1.25 Hours
Credit: 0.1 CEU
NRPA Education online learning content is accessible for 180 days from the date of your registration. The learning content is available for registration for three years from the date of origination.
Craig Bouck, AIA, LEED AP
CEO, Principal, Barker Rinker Seacat Architecture
Craig is a frequent speaker and author in the recreation design industry. For the past two decades, he has worked with recreation professionals to design value-driven projects that solve problems, create opportunities and build community. Barker Rinker Seacat Architecture has been involved in more than 200 community recreation projects across the country, providing feasibility studies, conceptual designs and award-winning architectural and interior design services.
Mick Massey, RLA
Texas Regional Director, Barker Rinker Seacat Architecture
Mick’s 29 years of experience in municipal government is value added to any community project. His experience as a former Parks and Recreation Director drives his passion for professionals and agencies to “plan your work, and work your plan,” especially when it comes to recreation center planning. Mick’s enthusiasm for public projects is contagious and his knowledge of local government is extremely helpful. He is a registered landscape architect, park planner, and a master at building public consensus.